المدة الزمنية 15:56

16-tuple skeleton spawner explanation - Minecraft

بواسطة Wout12345
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تم نشره في 2016/04/03

First thing I forgot to mention: this video just shows a valid block configuration, not how to get those blocks there without populating any of the chunks. I won't say I'm 100% sure, but if you've watched my "Remote pushing complications" video from July you'll probably understand that apart from this one chunk loading glitch (which frankly can probably happen anywhere) it should be possible to create an arbitrary block configuration, even across chunk borders, without ever loading a 2x2 chunk area. Second thing I forgot to mention: The extra dungeons are just needed in order to manipulate the other dungeons to spawn in good locations. Third thing I forgot to mention: This configuration actually contains a 17-tuple skeleton spawner cluster, but for that one you need to go a bit higher than (0, 128, 0), so I don't count it. In other words, the current records for a skeleton spawner cluster in a general and arbitrary location (and seed), are 17 and 16 spawners respectively. ;-) Well, I could put my regular description down here, but to be honest I don't really know what to talk about anymore. XD Anyway, I hope you quite like this, compared to most of my videos I put a lot of time and effort into this. As in, the amount of content first shown in this video is quite large. ;-) ================================================ Links WORLD DOWNLOAD (you still need to repopulate the chunks in order to get the spawners) http://www.mediafire.com/download/1efj4jzryuqzq4u/16-tuple+ skeleton+spawner+configuration.zip Omeganx's octuple spawner /watch/kOnHiz-2AgJ2H My April Fools video I was referring to /watch/A-46NgYtJTft6 My remote pushing complications video /watch/8tCGHNyDUWhDG Missed anything? Let me know in the comments!

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