المدة الزمنية 11:45

EXCESSIVE RANGED - Noob Mistake 5 | Total War: Warhammer 2 Multiplayer Guide

بواسطة Zerkovich
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تم نشره في 2020/01/18

REINFORCE this channel here: https://www.patreon.com/zerkovich Another reason you may be struggling in the Multiplayer world! Too many fackin' ranged units! YouTube Stream: Total War Thursdays - 6pm BST/GMT Twitch: www.twitch.tv/zerkovich Discord: https://discord.gg/x33DMhU Thank you to all Patrons who support this channel.

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تعليقات - 557
  • @
    @May-dk4ej4 years ago while it may not be optimal, I can say with certainty that my twelve units of Vampire Coast Gunnery mobs all vaporizing a single unit releases too much dopamine into my lizard brain to let me stop doing it, but thanks for the tips nonetheless. ... 312
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    @salgarcia80214 years ago P.s a lot of mistakes you point out the new players do is from their conditioning from campaign. Might be a good mini series for you to do..talking about things that work on campaign that don't work in multiplayer. 1282
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    @PindusWrath4 years ago "Laughs in High Elven"
    There is nothing more satisfying than finishing your enemy before they even get you
    39
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    @JD-hz9uk4 years ago im definitely a sausage.. i love watching the arrows fly ... 239
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    @Warpmek4 years ago laughs in Vampire Coast Pistol mobs ARE the defence AND ranged! are they shit? Of course! But I'll have lots of them 425
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    @silc3ents74r4 years ago If you lose due to excessive amounts of ranged, you clearly aren't using enough of it.
    NOT EXCESSIVE ENOUGH! MORE RANGED DAKKA!
    295
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    @BenAHowell7544 years ago Lothern Sea Guard: "Am I a joke to you?" 69
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    @ktvindicare4 years ago The issue I see here is that stacking missile units is the BEST way to play in campaign because thanks to the AI cheats that the units get, fighting in melee is horrible.
    So it's no surprise to me that a player used to playing vs the AI will adopt a lot of really bad habits when it comes time to playing vs players who DON'T have cheats on their units but who DO understand a lot better how to punish ranged units which the AI is utter crap at.
    ...
    310
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    @jongarrad56474 years ago Speaking as a single player... player: since I've been watching these videos I've been spacing out more (staying away from that Formation button, the wily minx) and putting more effort into getting a caster in all my armies, and I've just reached the point this video's talking about WRT where my missiles are coming from.
    Swapping out some of the Darkshards I hired at the start and never bothered to replace for Shades has made my campaign armies perform better, take fewer losses and so on. IDK if "less ranged" is the lesson so much as "unit variety" – some of those shots need to come from cavalry or skirmishers or flyers or something that doesn't just line up and plod.
    I agree campaign mode leads to some bad praxis (the state of that Empire army in the video is a LITTLE too close to my Khalida build for comfort), but take heart, Uncle Zerk: this stuff is helping yer campaign players play less like puddings too.
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    66
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    @IFY0USEEKAY4 years ago Mega ranged works quite well against the AI. It's probably where people start using them, mayhaps on campaign ... 162
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    @raeking81514 years ago Zerkovich : talks about how bad empire units are and proceeds to replace an army and buys.... war wagons ?? 69
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    @_Meriwether4 years ago So Zerk, are you saying my Dawi campaign army comprised of a Lord, Master Engineer, x2 Grudge Thrower, x2 Flame Cannon, x2 Bolt Thrower, x4 Irondrakes, x2 Irondrakes w/ Trollhammer torps, x2 Thunderers, x2 Rangers w/ Great Weapons and x2 Ironbreakers is too much ranged?
    *Cries in Dawi*
    ...
    206
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    @euromanijak4 years ago Meanwhile in campaign.
    How many missiles do you need?
    Yes!
    6
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    @czechmeoutbabe19974 years ago I feel so called out by this video even though I’ve been playing total war for years, decades maybe. Guess I learned these habits from campaign and never really changed. 20
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    @Sevorsin4 years ago One tip that helped me greatly in shogun 2 was "if you attack you can control the fight if you defend you react to the fight " 8
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    @acheron164 years ago When CA makes high level AI use less melee cheats, then the bridge between Singleplayer and Multiplayer will be closer.
    As it stands, Singleplayer heavily punishes melee, with ridiculous shit like Empire Archers winning in melee against Dire Wolves in 1v1. ...
    76
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    @MrDorkbot4 years ago You're telling me I shouldn't bring 5 helstorm rocket batteries? That's heresy! 2
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    @grandengineernathan4 years ago Everyone: everything can disrupt your missiles
    Me: laughs in lore of light
    11
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    @cptcatnip63674 years ago The Gobbo King once said in one of his older streams that a good rule of thumb is to bring about 3 infantry for every missle unit u bring.
    so lets say i bring a canon as empire vs bretonia, i need about 2 spears to protect in the back (vs cav and skirmishers) and about 1 unit to hold back if the frontline trys to break through.
    deciding what you need the most depends on your enemy faction. if you play against a mobile faction 2 spears in the back and 1 unit for the frontline and vice versa for a less mobile enemy.
    edit: formating and flashing out the example.
    ...
    18
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    @Atercor-kx8hs4 years ago confused Noctilus doomstack noises
    Jokes aside tho, this is actually a pretty good point. I used to suffer from this mistake horribly during my early days of playing.
    14
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    @jsven007last year Superb work on this video series Zerkovich!! I have followed and watched your whole series and you do a phenomenal job!!
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    @fabioscordo96534 years ago First of all i would like to thank you for the great contenent about warhammer, it really helped me a lot understanding some key mechanics of the online battle. With that being said tho, don't you think it's a bit odd that in 2020 we still don't get to have a Matchmaking where noobs can play against eachother and not get completely overwhelmed by pros? ... 29
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    @MustbeTheBassest4 years ago Wow, such good points at the end! Those different match-ups really give you a chance to use units you otherwise wouldn't want. 1
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    @zechariahsteiger43254 years ago "doesn't have enough time to protect his ranged units" obviously hasn't heard of the Cheese master Legend 33
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    @samuvasc4 years ago Zerkovich I would love to see a guide by you on "High dificulty Siege attack guide: Tips and tricks, optimised army comps, cheesy tatics and other ways to overcome overwhelmed odds when attacking" as Siege attacks are a huge part of the campaign and unfortunately one of the worst parts of it. ... 16
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    @tomaszjackowski19814 years ago I have around 100 hours in TW2 and mostly play single player and still learn new things from your videos. Thank you very much, this makes my campaign battles easier. 1
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    @therealdezza904 years ago The one time Youtube Recommendation was on point. Two seconds uptime of the Video. 9
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    @fauxgoose33844 years ago I've always found that missiles follow the rule of diminishing returns; the more you have, the less you get. I can't count the times that just three, three missile units have absolutely wrecked my army. You don't need lots of missiles, you just need to manage them and protect them effectively. Missile units are really, really good in Warhammer. Some of the more ranged-focused factions can dish out 3000 damage in a single volley (in other words, 1/3 of a Stegadon in a single volley). Giving your missile units the time to fire and acquire the most value (use all their ammunition) is far more important and effective than spamming missile and hoping to shoot everything to death before they get to you because that just doesn't work.
    For MP, of course. Missile spam is really good against the AI because the AI hates to flank with infantry.
    And nice video Zerky.
    ...
    3
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    @domirs5004 years ago I find your lack of range...disturbing 78
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    @Azrael79a4 years ago I like ranged units that are also really strong in melee, like steam tanks and dinosaurs with cannons on their backs lol. 6
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    @SnlDrako4 years ago "Try bringing less missile units"
    Looks at his Vampire Counts army
    sad n00b noises
    7
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    @andrewgodly57394 years ago Well ranged units are good for preserving your army. Since online matches are all about maximizing damage output and disregarding unit survivability ranged units aren't that great. The only way to get a true strategic experience is to play campaign because you have a reason to preserve your army, it's more like reality. In campaign mode you can lose a battle but still win the war, retreating is a valid option. While in online battles all that matters is winning the battle ... 41
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    @krackerface3 years ago Im brand new to this series of games i fell in love hard and i am so grateful for your vids im admittedly terrible at the game atm but just the few tips ive seen from you have helped tremendously all that to say thanks for the vids ...
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    @chrisstanton704 years ago lol on campaign i played skaven and made a stack consisting of Ikit Claw, Warlock Eng, 2x clan rats(stands behind ranged), 2x Grinders(guards the flanks), 1x doomflayer, 1x doomwheel, 4x rattling gun(front line), 2x jezzales, 3x warpfire cannons, 3x catapults
    I know its campaign but its still fun watching the mayhem lol. My worst enemy is me not seeing a mild slope that my rattling guns cant shoot over
    ...
    4
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    @Megaman88803 years ago Thank you Zerk for making these noob videos. You've been a huge help for me.
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    @babyspine4 years ago this is the best warhammer 2 channel for guides and your editing is pretty damn good as well. I will have to apply these tactics to my gameplay and head online to battle!!!
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    @akshayjb82054 years ago I can clearly hear the orks shouting "MORE DAKKA !!!" 5
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    @motog42214 years ago Lothern sea guard with shields behind pheonix guard works well. They support with arrows where possible, and with spears when necessary. They can refuse the flanks or advance through breaches to find the enemy flank or rear. They can resist a cavalry charge and go toe to toe with monsterous infantry. ... 3
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    @napke85714 years ago Hehe grapjas we say in the Netherlands. I play Empire a lot, you can perfectely make a well balanced army that blows half an oponent from the field even before melee combat starts. It is entirely on you what your style of playing is and wath kind if oponent there is. But in general Empire, High Elves, Wood Elves and Dwarves can bring devestating missile armies to the field. ... 1
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    @auroraourania71614 years ago This is part of why I like Hogh Elves. With Lothern Sea Guard, your protection is also a ranged unit. Not like you can bring enough spearmen to protect more than one or two ranged units. Just add a couple silver helms to smash whatever attacks the LSG and you can easily bring 7+ ranged units and get good value out of them. At least against factions whose infantry isn't powerful enough to smash through spearmen super quickly.
    Teclis is good for those kinds of builds too since he can net stuff in place if it gets past your defenses. Plus, if you bring a sister or two, his kindleflame will mean that they'll annihilate basically anything that lacks silver shields or better during that net. Sisters are also not bad at defending themselves against stuff like zombie or clan rat summons.
    ...
    2
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    @warhammerguy4 years ago Zerkovich: Dont bring to many ranged units!
    LegendofTotalWar: Make 20 stack missile armies!
    1
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    @chickendrawsdogs33434 years ago Making the enemies fight in the shade!!! 2
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    @thekillertaco54324 years ago looks at my vampirates army with lord, 5 depth guard, 4 mortars, 8 gunnery mobs and 2 necrofex
    There is a reason I don't leave the campaign
    8
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    @jasperzanovich25044 years ago I usually have 6 ranged units in my army but that is in campaign with a full 20 unit army.
    The rules for PvP are very different from PvE in pretty much every game.
    9
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    @juliuspavilovskis48624 years ago laughs in dwarven armor and leadership 9
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    @TheRealStoneyGames4 years ago i think these videos are great bc i dont get to play multiplayer so its nice to see how different they are. bc in campaign if you bring too many melee troops you are basically guaranteed to lose (bc AI cheats) so missile spam + distraction ends up being the best way to play most factions (any with decent ranged anyway). take the skaven doomstack for example, the only melee troops are either 4 hellpits or doomwheels and the rest arty and missiles so that definitely explains the fondness for missiles a lot of "noobs" have ... 1
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    @megaplexXxHD4 years ago in all my years of total war ive never seen such a smooth arrow drawing :O
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    @lachlanmckinnie14064 years ago "You fucking sausage."
    I'm stealing that.
    1
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    @FifinatorKlon4 years ago "Always use protection"
    Oh, had I known this a bit over a year ago lol
    2
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    @CharCole4 years ago Turning the camera to the horde of orks, I was just in that Bretonians mindset and just thought "Oh no..."
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    @nopens2 years ago Than you, i keep struggling with mid to late game empire armies. I just like steampunk guns and artillery shoot hordes too much to stop recruiting them.
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    @dannyavarice4 years ago That's one thing I never thought. I didn't think the Empire was a noob friendly faction. Through this video I was thinking, "Why would defensive noobs EVER pick Empire? Go with Dwarves." Even their cheaper infantry have the sustain you need. You run more of the risk of being out maneuvered, but your Imperial handgunners aren't gonna outrun Rat Ogres or Cav anyway. Really good advice in this video. Magic and Missiles take a bit to get used to and noobs bringing a lot of either won't do them any favors until they learn to properly defend and micro those units. ...
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    @samsalin4 years ago This hits really close to home when I first started
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    @SirTimbo4 years ago the army slot has value all its own as well since most multiplayer games are only allotted a 20 stack anyways, the army slot value also increases as funds increase/decrease along with it, like bringing 10-12 skavenslaves would be pretty cheap it is still a pretty big investment into army slots, leaving only 7 after your lord. ...
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    @hamaru76424 years ago It's very interesting to see how different campaign and multiplayer is 🤔 in the campaign ranged units are the best, because the AI does not care about losses and charges right into you. That's why IMHO the Lothern Sea guard with shields is the best infantry in the campaign: Its a good ranged infantry, it's okish in melee and isn't to expensive. That's why my best army consists of 16 Lothern Sea Guards/shields, 2 Phoenixes (sometimes dragons) , 1 eagle claw and Tyrion. ... 2
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    @MrDioXIII4 years ago Less static ranged, more protection and skirmish units. Got it.
    Cries in Dawi
    2
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    @jklas45914 years ago Hundreds of hours in Rome, hundreds of hours of Medieval, hundreds of hours of Empire, hundreds of hours of Shogun 2, hundreds of hours in Warhammer 1...
    Could you please make a video of a noob mistake I am NOT making?
    ...
    5
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    @madness..344910 months ago Before : "What in Heaven's name are you talking about? Me, the proud vampirate player, shouldn't sit there, showering landlubbers in lead?! How dare yarrr!!!"
    After : "OK...Guess you're not gotta go feeding the fishes just yet..."
    ...
  • @
    @SKILL3RS1014 years ago As others have said, this comes from campaign. I don't play multiplayer very often at all (just don't enjoy it) but in campaign ranged units are far more efficient for the losses that they take. Swordmasters might kill more than your archers, sure, but they'll also take a lot longer to replenish afterwards.
    A ranged unit operating well takes minimal casualties, whereas a melee one is bound to take damage. If it was just a single battle, then it wouldn't matter, but in the campaign due to replenishment, it can have an impact.
    That, and on higher difficulties the AI cheats like mad, which just makes all melee fights completely useless.
    ...
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    @raikaria30904 years ago Worth noting that generally stationary; infantry missiles counter Skirmishers, since they usually outrange and outdamage. Especially things like Shielded Darkshards.
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    @WolfA44 years ago You'll never get me to give up my Ratling guns and Jezzails!
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    @omganotherun4 years ago "Too many missiles" - LegendofTotalWar would like to know your location. 1
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    @andrewroland74364 years ago Don't you dare call me a sausage, sir! I'm definitely a hot dog!
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    @KartarNighthawk3 years ago Another possible solution: bring hybrid units. Lothern Seaguard, Free Company Militia, even "decent melee combatant," units like Orc Arrer Boyz and Marauder Hunters, can all protect themselves to a large extent.
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    @jarrodbright52314 years ago One point that is kind of missing from this video is that ranged units that can defend themselves are a little bit less vulnerable, but you're still picking those Sea Guard or Rangers to shoot not to fight in melee because you didn't remember to bring/deploy protection for them. You might not need as much protection since they can assist with that role but you still want them shooting as much as possible.
    I did the math on my usual ranged package and it's a little under 20% of my army but half of them can defend themselves meaning I need a little bit less protection than I otherwise would to keep them firing profitably.
    ...
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    @matthewhodge97484 years ago In playing chaos. I find sometimes I have too many chaos warriors. When I could have one more hellcannon, and two gore beasts. Which create a better more versatile composition. Which I find to be great vs AI... Hindsight... 1
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    @justrobin81554 years ago Thank you, Uncle Zerk. Every video makes me slightly less garbage.
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    @nameisbad4 years ago I mean, there are of course exceptions, and you should ALWAYS state this, as someone who teaches fighting games, I've found that mentality is something that you need to nurture, so when you say "this is wrong" you are defining a line between right and wrong, and it doesn't teach the one rule that seperates good players with exceptional ones: That rules can be broken and when done right, will win, hard.
    Take zhuge liang, a man who never really made gambles, the one time he did he fooled an army into retreating when he had no troops to fight back, all he used was a musical instrument. he essentially conditioned the enemy: Zhuge liang doesn't gamble. the rules say you can't beat an army without one and should retreat. by following the rules he was able to break that rule and do the impossible.
    ...
    1
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    @570y3n4 years ago I gave up multiplayer because I never won a single battle. This is quite possibly the reason. I'm a Total War Sausage for sure. I love my Tomb Queen. 1
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    @lunariclunestra83352 years ago Oh wow I did that noob mistake. But I learned it from Rome Total War II. I used to have an army with 10 phalax and 10 rangeds, put them all in a corner so the enemy runs at a wall of spear, can't flank and my missle units just chew away the frontline. Worked like a charm. But wow TW Warhammer is so different. ...
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    @AlexLorentzenloganjamesalex4 years ago i wonder what your thoughts on the ratling gun doomstack in campaign are. Obviously they have additional buffs like potentially ikit's forbidden workshop but I often see recommendations on Skaven army builds that specifically make me think of this video (because they have 0 melee units). ...
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    @silentbutterfly50364 years ago Legendoftotalwar: Hold my beer. *doomstack of 19 missile units 6
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    @NTJ6664 years ago Hmmm... I'm currently rolling an Empire campaign but don't really have any problems in battle, although now I'm wondering if 3 handgunners and 3 huntsman archers are too much? I try to change depending who I'm up against. Do you think I need to drop 2 ranged for some DPS? Rest of my army is 6 greatswords, 2 reiksguard, 2 hellstorms 2 spears, Mr Franz, and a whizz and a ton of magic .(Turn 80) Cheers ...
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    @MrRoboticeyes9 months ago This explain why I have so much trouble just to capture grunburg against those seccesionist. I'm sorry Karl Franz, I will try to be better.
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    @icewindofchange4 years ago Its so happened in campaign, that after a huge battle with chaos mostly my ranged survived. Next battle, with a weakened chaos I had to play with 70% ranged units. It was a hell of a battle
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    @sirmitri66664 years ago One of my best of High elves were 4 archer, 4 sea guard. 4 spearman an 2 white lions of grace, and it destroy everything.
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    @miclo200114 years ago “I ask no questions. I tell no lies. I got big missile units, and all of them died...” 1
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    @srdjan4553 years ago Zerkovick: fucking low tier skaven Melee units
    Legendoftotalwar: Don't bother with high tier skaven Melee units, you get more value from the low tiers
    I'm confused
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    @KarimBellot4 years ago the thing im noticing is I am bringing "bad habits" from older TW series. Magic is one thing that I was often like "wtf was that about". And don't even get me started on monsters and flying units xD
    but its good, makes me feel like im re-learning to play TW.
    ...
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    @ImperatorTrajun4 years ago First faction I played as is von Carstein, I quickly figured out that skeleton spamming is viable until you conquer most of the empire and can move onto Grave Guards and Cairn wraiths
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    @abcdef-cs1jj3 years ago I think the main problem why newer players are so defensive is because the game mechanically teaches them to be in singleplayer for two reasons: />1) Most of the time, the enemy will simply charge in your direction without much maneuvering, allowing you time to shoot them and maybe countercharge at the last second.
    2) The mechanics of the game aren't really making offense a fun alternative. Yes, you can move your army up and keep your formation with some hassle, but you will have to order every single unit in your battleline to attack the enemy in front of them (instead of just telling the whole line to advance). The option to order a group of units to move forward and attack would be as welcome for TW as attack-move was for old school rts.
    ...
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    @sirknight31804 years ago Im a High Elves player, and Lothern Sea Guard is the exception here. They are just one versatile unit, they have 165 range so thats good already, they shoot 10 more arrows than regular archers cause there is 100 in one unit, and they also have spears and sometimes shield, they can protect themselves and dish out the damage. I always bring four missile units, 2 archers and 2 lothern sea guard, i put the sea guard on the back flanks so that it can kill any flanking party that might endanger the archers. And depending of the faction im playing against, i get some bolt throwers. High Elves infantry is pretty great, the sheer holding power of spearmen and silverin guard can buy time for the archers to do the damage. ...
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    @iforgotmyname16694 years ago Wait, my 20 stack of necrosphinx colossus isn't a good multilayer army?
    But it works so well in campaign.
    5
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    @czoborarpi4 years ago Well, in campaign they work really well. Sisters spam for the HE is deadly.
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    @tobygill66504 years ago Any good factions to force myself to play that will demand a new/more versatile playstyle? Very new to the game and just using high elves right now :P 1
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    @toversnoleu87694 years ago But, but, but Jezzails and Ratling gunz…!!! 1
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    @sacrieur78994 years ago I have more then a 1000 hours in TW games, but your show is just bashing me that i am a noob x) Well, i can't help it, i just love zooming in the battle and watching them tear themself appart, wile i don't micro ANYTHING ! ... 1
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    @undouchable4 years ago Hey i have a question, it´s pretty simple but i havent found anything helpfull regarding it. I want to watch my replays and see what i did wrong etc. i open them and i want to look at a surtain unit to see what buffs or debuffs it got but the information screen just sticks to my lord all the time, i cant lock to another unit than my lord. ... 1
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    @KinpatsuJ4 years ago i have a question,i saw that i should not be defensive and do bring a lot of range,but my favorite faction is the dwarfs,so i should not play with them on online?because as far as i see your videos and play i kind get the feeling that,because they are slower than a normal race,i cant move so quickly nor i can defend my units,so that are more a defensive faction ...
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    @Average.Enjoyer5554 years ago archer spam is really strong. Put them in checkerboard formation and you're set.
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    @thebiggun66634 years ago But what about units like the free company or Lothern sea guard? 18
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    @omegafighters4 years ago Are you using some kind of telestrator or just drawing the marks? It looks slick.
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    @Changelingineveryway4 years ago I don't need to worry about ranged stacking, you see, because my black ark corsairs have no problems whipping out a sword