المدة الزمنية 12:27

Wolfenstein: The Old Blood - Raytracing GI [4K:60FPS]

بواسطة Levan
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تم نشره في 2020/06/19

Wolfenstein: The Old Blood - Raytracing GI [4K:60FPS] The ray tracing Global illumination shader actually did a good job here, it managed to create second bounce quite believable, considering that this is a newer game and has a lot of light sources the lighting looks really good. I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community. https://www.patreon.com/mcflypg/posts reshade https://reshade.me/ I'm using reshade version 4.6.1 and RTGI 0.12 Why i use RayTracing Global Illumination in the title? This is the information i base my title on: "Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing." https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade If you don't agree with that statement you can discuss it over that page. 🤗Support my work on Patreon 💕 https://www.patreon.com/levan9 Catch up with me on Twitter https://twitter.com/#! /Studio76HD My PSN Levan27 Take a look at this page http://www.zvirti.com/ http://digitalstudio7.blogspot.com/ My Android app on google play store https://play.google.com/store/apps/details?id=com.digiclack.Colorized

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