Wolfenstein: The Old Blood - Raytracing GI [4K:60FPS]
The ray tracing Global illumination shader actually did a good job here, it managed to create second bounce quite believable, considering that this is a newer game and has a lot of light sources the lighting looks really good.
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
I'm using reshade version 4.6.1 and RTGI 0.12
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
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